Plague Inc. APK and All DLCs: Experience the Full Potential of the Game with Extra Content
Aside from the large collection of different plagues, you can make your viruses or bacteria to evolve to a more advanced form, thus giving them better traits. This would greatly increase the chances of successful infect a region. Make sure you take good advantage of this skill.
To make the game better and improve your experiences, the developers have constantly released new updates for Plague Inc. The game has now received new plagues, game modes, and many new features are expected to come in the near future.
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The game features relatable sounds effect and in-game music which follow the stories and your every action. On top of that, the sound effects are also realistically depicted with each event in the game. You can hear the sound of people screaming for help as you destroy them with the plagues.
Some time ago people look at the biochemical crisis, the top of the food chain things on the overbearing, in the actual combat plague company Plague Inc only 20 minutes to conquer the world - APKAWard.Com
The Plague Inc Mod APK stimulates the earth and epidemic process in full detail consisting of three difficulty levels. You are the virus and to win, you have to evolve and spread across the world wiping out all humankind in the ultimate plague.
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Do you have a specific epidemic or plague scenario in mind that you would like to relive? Then with the Plague Inc Mod APK, you stand a chance at controlling various scenarios that had occurred such as the Mad Cow Disease or Smallpox. You can even settle for some that are currently in progress like Global warming while others like Mirror Earth and Teleportation serve as fictional scenarios.
Meanwhile, you have to make some strategies to destroy the efforts of doctors and researchers as well. The advantages and disadvantages of all the plagues are explained in the laboratory for a better plan of action.
Nox Eternis, also known as the Shadow Plague is a new special plague added in the Mutation 13 update. It can be unlocked by paying $1.99 or by beating all of the other plagues on Brutal. Players who bought the full expansion pack will get the Shadow Plague for free. It combines all of the other Special Plagues into one. This plague is available on the iOS, Android, Xbox One and PC versions of the game.
Therianthropy allows the vampire to move around the world, the shadow plague counterpart of Travel. Therianthropy must be evolved for Shadow Portal to work. The range of Therianthropy is initially small, but it can be expanded by evolving Travel Speed 1 and Travel Speed 2. The speed at which the vampire travels is only affected by Travel Speed abilities.
In the symptoms section, you can evolve a symptom called Vampiric Awakening, which is the only symptom in the plague that increases lethality over 25 points and eventually also creates a new vampire when approximately 700m people have been taken out since you evolve this. That symptom is reusable. There are also symptoms that force the infected to become slaves, and they will bleed or sacrifice themselves to heal and help you. You start off with no transmissions in the Transmissions section, and only one symptom in the symptoms section: Shadow Blessing. It is a free symptom that, when evolved, unlocks the entirety of your transmissions, and the majority of the main symptoms. It also makes you vulnerable to the cure.
The Shadow Plague is quite different from the other plague and disease types, but it shares a lot of similarities with the other Special Plague types. Like in the Neurax Worm, there is an alternative victory condition that involves evolving a trait that enslaves humanity. Like the Necroa Virus, you have to deal with the Templar Command Posts, who function similarly to Z-Com in that they can kill off your Vampires. Finally, like the Simian Flu, you can set up lairs where a Vampire can restore lost energy, generate DNA, and hide. Also, to an extent, WHO laboratories are somewhat similar to Gen-Sys. If the cure reaches 100%, not only will all the infected be cured and back to normal, a piece of information will pop up on your screen saying that those with the cure have blood that will poison the vampires. As vampires constantly kill for blood, their health will slowly go down over time, and you will eventually lose.
Like the other special plagues, this special plague has a new colour of infection that covers countries as they are slowly infected. The Shadow Plague uses the colour purple. Interestingly, the Shadow Plague has three ports to fill with up to 15 different genes unique to it. This appears to be part of a trend toward the increase of unique genes in the Special Plagues, from none with the Neurax Worm, to one with the Necroa Virus, to 2 with the Simian Flu.
Plague Inc is a simulation game where you need to get the mastery in every pathogen, starts from bacteria to bio-weapons. In this game, your primary task is to kill humanity from the world by developing hazardous plagues. Plague Inc is all about learning and becomes a master in creating different types of dangerous viruses/diseases.
If you are a passionate player of the plague Inc game, then you definitely know how difficult to collect DNA points in the game. It takes a lot of effort to collect the points after killing infected peoples.
Each game revolves around you creating a pathogen with an end goal of total annihilation of the human race by evolving a deadly, global plague whilst adapting against everything humanity can do to defend itself. After choosing your initial plague type, you are brought to the world map, where you freely pick your starting location.
There have also been various Downloadable Content packs: The Neurax Worm is a plague that prioritizes mental illnesses (depression, aggression, subjugation, etc.) over typical symptoms.
The Necroa Virus promotes a Zombie Apocalypse scenario after you start killing everyone, where you get to command zombies (somehow).
The Scenarios update throws you into... well, scenarios, where Earth or your Plague has been tweaked according to the scenario in question, including real-life diseases such as Mad Cow or Smallpox, and situations such as a world where every country trait is reversed (i.e. Egypt becomes cold, America becomes poor, etc.) and Global Warming, among others.
The Simian Flu, a tie-in with Dawn of the Planet of the Apes inspired by the Creative Closing Credits of Rise of the Planet of the Apes, is a plague where the player must not only attempt to infect humanity, but also control intelligent apes to assist the spread of the disease in order to give control of the Earth to the apes.
The Custom Scenarios, downloadable fan-made scenarios with two free daily downloads, though only one scenario can be stored at a time unless more space is purchased.
A vampire disease known as the Shadow Plague, where a dormant vampire awakens in modern times to make the billions of humans its slaves, combining elements from the Neurax Worm, the Necroa Virus, and the Simian Flu.
T-Z Take That!: The Science Denial scenario is essentially a jab towards Flat Earthers, climate change deniers, anti-vaxxers, and recent trends in science denial and anti-intellectualism. Of all these trends, the whole scenario is a haymaker aimed directly towards the anti-vaccine community. You essentially exploit the folly of the anti-vaxxers, as research on the cure will be continuously stifled by science deniers at almost every major step.
The Fake News scenario very similar to the above, but up to eleven. As you are the one who writes and distributes the bullcrap that the people can consume.
Within the Fake News scenario, you have to select who starts the fake news and who it's blamed on. In both of these, feces is used as the icon for "Racists". On a similar note, "Politicians" have the Necroa Virus zombie icon, and both "Communists" and "Fascists" have the Shadow Plague cultist icon.
Technically Living Zombie: The Necroa Virus can cause victims to stumble around and feel compelled to eat others (or themselves!) before it actually starts reanimating the dead. There's even an achievement called "Not Another Zombie Game," obtained by winning the Necroa Virus mode without evolving any reanimation effects.
There Is No Kill like Overkill: It's possible to have all the lethal symptoms active at once.
Countries can NUKE one another to prevent disease.
If you get the US president ill and do several things afterwards, the US can nuke Russia and/or China.
Toilet Humour: Those combos that require diarrhea as one of their components. One of the combos in the Simian Flu mode, Rude Awakening, qualifies.
The Shadow Plague has the combo Silent But Deadly, which causes a bad smell to come from nowhere.
The Topic of Cancer: The "Tumors" symptom causes the infection to start creating cancerous growths in its victims.
The Necroa Virus is initially placed on the watchlist because its regenerative abilities could cause it to overcharge cell division, leading to this. Of course, it soon proves itself worse than that.
Too Dumb to Live: Most humans on Casual. The Plague is threatening the world? Let's hug the infected and never wash our hands.
The Anti-Science scenario has people sabotage the cure in favor of healing crystals (despite people dropping dead rapidly), and ending quarantine should science fail.
Took a Level in Badass: Greenland, compared to Pandemic. In Pandemic, Greenland was infamous for being Too Dumb to Live once infected. Here it's basically to Plague Inc. what Madagascar was to Pandemic.
Travel Transformation: In the vampire plague expansion, your vampire will move about the globe by transforming into a bat while traveling to its destination.
Trial-and-Error Gameplay: Brutal mode for any disease type sans cheats. Governments are very quick to act, and only with massive foresight can you avoid the consequences of human reaction.
Unintentionally Unwinnable: Some custom scenarios that remove the Air and Water transmissions don't take into account the "Sterilization" random events, which require those transmissions to bypass. Losing the ability to spread via airplanes doesn't sting as much since every country has either a land border or a seaport, but losing the ability to spread via ships can render the game unwinnable since not every country that lacks a land border has an airport, rendering such countries inaccessible unless you're playing with the Neurax Worm (Trojan Planes) or Fungus (Spore abilities) or the disease has an analogue to one of those abilities, but most custom scenarios choose the disease type for you and the latter is uncommon.
Updated Re-release: Plague Inc: Evolved, released for Steam as an Early Access Game, including multiplayer modes to infect the Earth or cure it, custom scenariosnote like a level editor, updated graphics and a ton of other things. Buy it on Steam.
Unusually Uninteresting Sight: Averted. Having "vomiting" or any other extremely noticeable symptom will have everyone freak out and increases Severity.
Video Game Cruelty Potential: The number of horrible symptoms and sinister ways to spread the disease can cause one to feel like a supervillainous Omnicidal Maniac as you rain death down upon the world.
Video Game Cruelty Punishment: On the other hand, making your disease horribly over the top and gruesome is a sure way to screw yourself over. Killing everyone too quickly with horrible combinations will quarantine the plague quickly, followed by curing unless all the infected die. That, or the infected will die faster than they can spread the disease, causing it to eventually die out with them.
Video Game Geography: The Earth is actually flat in Plague Inc, or at least the transportation methods act as such. For example, a plane travelling from the US West Coast to Australia will never cross the Pacific; it will cross the Atlantic and Indian Oceans.
Villain Protagonist: If you aren't trying to kill the entire world, you're either seeking to turn everyone into slaves to your Neurax Worm or vampires. The only time this trope is averted is if you're playing the Santa's Little Helper scenario.
Violation of Common Sense: For those used to winning by remaining undetected until everyone's infected and then hitting the kill switch, the fact that most strategies for Mega-Brutal throw stealth out the window and start killing before that point (since time is of the essence, especially if you're going for a high score) can feel like this.
Walk, Don't Swim: A Necroa Virus upgrade tree allows zombie hordes to cross bodies of water (including entire oceans) faster. Subverted with an upgrade stating that they float down currents due to decomposition.
Whole-Plot Reference: To Resident Evil for the US version of the Necroa Virus: An unscrupulous company creates a mutagenic zombie virus with intention of using it as a biological weapon, only for it to get out of control and cause an outbreak. The company is then left desperately trying to cover its ass, complete with employing Cleanup Crews and anti-zombie weaponry.
The UK version's backstory is similar to 28 Days Later: The Virus was created for a completely benign reason by a lab in Britain but it mutated that made it dangerous to humans and was released during a lab accident.
Several aspects of the Nipah Virus scenario are adapted from the movie Contagion (2011), from the virus being spread via bats and pigs as a consequence of the bats losing their habitat, to someone claiming that they were cured via a homeopathic remedy. The description even describes the plague as "...a Contagion worthy of Hollywood".
Willfully Weak: The various special abilities of the Bio-Weapon all serve to decrease its own Lethality in some way or another (except for the final one). They're needed in order to offset the Bio-Weapon's overly high Lethality which can lead to it killing too many hosts too early before they can infect others as well as alerting the governments.
Zombie Apocalypse: Causing one is your main goal in the Necroa Virus plague type.
Zombie Puke Attack: The Necroa Virus' symptoms "Acidic Reflux" and "Naja Mortis" makes the infected projectile vomit, which increases combat efficiency and disease spread.